Scout Motors: Honoring the Past, Electrifying the Future

Overview

Information Architecture
Interaction Design

Infotainment conceptual design for Scout Motors EV relaunch, focusing on the balance between physical and digital controls. This 3 month process lead to dozens of iterations on information architecture, split screen functionality, vehicle controls, and off-roading views.

ROLES

Product Design Lead

COLLABORATORS

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TOOLS USED

Figma

CONTRAINTS

17" Wide-format display

DURATION

4 months

01

How might we design the future of community-centered in-vehicle interaction?

The ask: To create a Scout “Community UX” using the brand ethos, the screen specs and our take on the feature strategy. secifically looking at the center display area, with a spotlight on the touchscreen and the physical buttons directly near it. Scout desires an easy-to-use set of interactions for both drivers and passengers.

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02

Key Design Decision #1: Gamifying IN-vehicle feature discovery

Gamifying in-vehicle feature discovery. We can incentivize the driver to explore functions of infotainment, or use the vehicle in intended ways.

We can contextually prompt the driver in key scenarios to engage in earning points.

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03

Key Design Decision #2: Driver-Passenger Multitasking

The cockpit is a shared space. When there is a passenger present, we can dynamically prompt them to add content to the right of the screen. Main content adapts it's content so the driver doesn't lose key information. At any point, the driver has full control over the content configuration in less than 2 taps.

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04

Key Design Decision #3: Driver Dashboard Coupled with Driving Scenarios

Scouts need a vehicle that can support them no matter where they go. By offering drivers a curated dashboard as a second home screen, drivers can quickly interact with and glance at the content that matters most to them in the right driving scenario.

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05

Key Design Decision #4: Profile Keeps Memory of all Physical Adjustments

Profile saving features are often over-complicated in vehicles. We designed a profile management system from the top-drop menu that keeps memory of all adjustments drivers make, and allows them to update that last position as the preset for their profile. Otherwise, when a driver enters and exits a vehicle, the settings should remain what they last set it--whether through a hard control or soft control. The driver can always return that setting back to its preset position through a "reset to default" action.

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9

Visual Themes

Using the flexibility of our hand-built design system, we enable Scouts to express themselves however they see fit. Whether its through the classic light and dark modes, or through more creative expressions such as Star Wars and Little Mermaid.

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